WEAR
Keywords: WEAR
=== USER MANUAL ===
Usage: wear <object>
wear <object> <location>
wear all
wear all.<keyword>
Description:
Equip an item from your inventory. If no location is specified, the
item is worn in the first valid slot. Use wear all to auto-equip
everything in your inventory.
Body Locations:
finger ....... Ring finger (left / right)
neck ......... Neck
shoulders .... Shoulders
body ......... Torso
head ......... Head
legs ......... Legs
feet ......... Feet
hands ........ Hands
arms ......... Arms
about ........ About body
waist ........ Waist
wrist ........ Wrist (left / right)
eyes ......... Eyes
right ........ Right hand
left ......... Left hand
Fingers, wrists, and hands have two slots. If the first is occupied,
the second is used automatically.
Two-Handed Weapons:
Equipping a two-handed weapon auto-removes any weapon from both hands.
Equipping a one-handed weapon while holding a two-handed weapon auto-removes
the two-handed weapon first. If both hands hold one-handed items, you must
remove one before equipping something new.
Restrictions:
- Race locked -- some equipment is restricted to certain races.
- Level locked -- some equipment requires a minimum level.
- Clan locked -- some equipment requires clan membership.
- Class locked -- some equipment requires a specific class node.
- Slot occupied -- you must remove the existing item first.
Examples:
> wear boots
> wear ring finger
> wear all.meq
Related Helpfiles: EQUIPMENT, HOLD, INVENTORY, REMOVE, WIELD
=== END MANUAL ===