WEAR

Keywords: WEAR

Category: Items

=== USER MANUAL === Usage: wear <object> wear <object> <location> wear all wear all.<keyword> Description: Equip an item from your inventory. If no location is specified, the item is worn in the first valid slot. Use wear all to auto-equip everything in your inventory. Body Locations: finger ....... Ring finger (left / right) neck ......... Neck shoulders .... Shoulders body ......... Torso head ......... Head legs ......... Legs feet ......... Feet hands ........ Hands arms ......... Arms about ........ About body waist ........ Waist wrist ........ Wrist (left / right) eyes ......... Eyes right ........ Right hand left ......... Left hand Fingers, wrists, and hands have two slots. If the first is occupied, the second is used automatically. Two-Handed Weapons: Equipping a two-handed weapon auto-removes any weapon from both hands. Equipping a one-handed weapon while holding a two-handed weapon auto-removes the two-handed weapon first. If both hands hold one-handed items, you must remove one before equipping something new. Restrictions: - Race locked -- some equipment is restricted to certain races. - Level locked -- some equipment requires a minimum level. - Clan locked -- some equipment requires clan membership. - Class locked -- some equipment requires a specific class node. - Slot occupied -- you must remove the existing item first. Examples: > wear boots > wear ring finger > wear all.meq Related Helpfiles: EQUIPMENT, HOLD, INVENTORY, REMOVE, WIELD === END MANUAL ===